gl renderer: Fix indentation mishap
authorTimm Bäder <mail@baedert.org>
Mon, 11 Dec 2017 07:22:54 +0000 (08:22 +0100)
committerTimm Bäder <mail@baedert.org>
Thu, 21 Dec 2017 18:12:32 +0000 (19:12 +0100)
gsk/gl/gskglrenderer.c

index c9acda79c5a944d4cda844081f1c12cdd4ad583c..49d8684e81b967713e6c23105a1ccc2cbcebe08d 100644 (file)
@@ -1835,19 +1835,19 @@ gsk_gl_renderer_render_ops (GskGLRenderer *self,
           break;
 
         case OP_CHANGE_LINEAR_GRADIENT:
-            OP_PRINT (" -> Linear gradient");
-            glUniform1i (program->linear_gradient.num_color_stops_location,
-                         op->linear_gradient.n_color_stops);
-            glUniform4fv (program->linear_gradient.color_stops_location,
-                          op->linear_gradient.n_color_stops,
-                          op->linear_gradient.color_stops);
-            glUniform1fv (program->linear_gradient.color_offsets_location,
-                          op->linear_gradient.n_color_stops,
-                          op->linear_gradient.color_offsets);
-            glUniform2f (program->linear_gradient.start_point_location,
-                         op->linear_gradient.start_point.x, op->linear_gradient.start_point.y);
-            glUniform2f (program->linear_gradient.end_point_location,
-                         op->linear_gradient.end_point.x, op->linear_gradient.end_point.y);
+          OP_PRINT (" -> Linear gradient");
+          glUniform1i (program->linear_gradient.num_color_stops_location,
+                       op->linear_gradient.n_color_stops);
+          glUniform4fv (program->linear_gradient.color_stops_location,
+                        op->linear_gradient.n_color_stops,
+                        op->linear_gradient.color_stops);
+          glUniform1fv (program->linear_gradient.color_offsets_location,
+                        op->linear_gradient.n_color_stops,
+                        op->linear_gradient.color_offsets);
+          glUniform2f (program->linear_gradient.start_point_location,
+                       op->linear_gradient.start_point.x, op->linear_gradient.start_point.y);
+          glUniform2f (program->linear_gradient.end_point_location,
+                       op->linear_gradient.end_point.x, op->linear_gradient.end_point.y);
           break;
 
        case OP_CHANGE_BLUR: