break;
case OP_CHANGE_LINEAR_GRADIENT:
- OP_PRINT (" -> Linear gradient");
- glUniform1i (program->linear_gradient.num_color_stops_location,
- op->linear_gradient.n_color_stops);
- glUniform4fv (program->linear_gradient.color_stops_location,
- op->linear_gradient.n_color_stops,
- op->linear_gradient.color_stops);
- glUniform1fv (program->linear_gradient.color_offsets_location,
- op->linear_gradient.n_color_stops,
- op->linear_gradient.color_offsets);
- glUniform2f (program->linear_gradient.start_point_location,
- op->linear_gradient.start_point.x, op->linear_gradient.start_point.y);
- glUniform2f (program->linear_gradient.end_point_location,
- op->linear_gradient.end_point.x, op->linear_gradient.end_point.y);
+ OP_PRINT (" -> Linear gradient");
+ glUniform1i (program->linear_gradient.num_color_stops_location,
+ op->linear_gradient.n_color_stops);
+ glUniform4fv (program->linear_gradient.color_stops_location,
+ op->linear_gradient.n_color_stops,
+ op->linear_gradient.color_stops);
+ glUniform1fv (program->linear_gradient.color_offsets_location,
+ op->linear_gradient.n_color_stops,
+ op->linear_gradient.color_offsets);
+ glUniform2f (program->linear_gradient.start_point_location,
+ op->linear_gradient.start_point.x, op->linear_gradient.start_point.y);
+ glUniform2f (program->linear_gradient.end_point_location,
+ op->linear_gradient.end_point.x, op->linear_gradient.end_point.y);
break;
case OP_CHANGE_BLUR: